RasterCore

SysOp_Profile

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Operator_Background

I am the sole architect and SysOp behind RasterCore. My obsession with retro computing began in the late 80s, shaped by the distinct hum of Commodore 1541 disk drives and the copper-synchronized gradients of the Amiga.

This project is a personal mission to archive the technical "hacks" that defined an era where every clock cycle and byte of RAM was a precious resource. I focus on implementing these legacy algorithms—raster interrupts, chunky-to-planar conversions, and affine transformations—using modern WebGL tools.

I build and maintain this archive alone. There is no team, no marketing department, and no corporate agenda. Just silicon, code, and history.

System_Philosophy

  • [01] FACTUAL_DENSITY: Prioritize technical specifications over aesthetic fluff.
  • [02] LEGACY_FAITHFULNESS: Replicate the original constraints and logic of 80s/90s hardware in the browser.
  • [03] OPEN_DOCUMENTATION: Share the "how" behind the effects via the technical blog.

Hardware_Environment

  • Primary_Input Mechanical_C128
  • Video_Output CRT_Emulation
  • Audio_Synth SID_8580_R5
  • Platform Amiga_1200_AGA

Contact_Protocol

Inquiries regarding hardware schematics or demoscene history should be directed via the standard channels.

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