Technical Archives

25 articles on retro computing and demoscene

A technical breakdown of the VGA's internal timing mechanism and its role in generating video signals.

#Hardware#PC#VGA

How John Carmack used Binary Space Partitioning to render 3D worlds on 386 hardware.

#Programming#Algorithms#Doom

The card that killed software rendering and introduced the world to bilinear filtering.

#Hardware#3D#PC

A technical exploration of the MOS 8364 chip and its unique sample-based audio architecture.

#Hardware#Amiga#Audio

How the MOS 8362 chip converted memory data into the Amiga's vibrant video signal.

#Hardware#Amiga#Graphics