RasterCore

Tracking Music: The Vertical Revolution

:: SysOp

4 Channels, 8 Bits, Infinite Creativity

In 1987, a German programmer named Karsten Obarski was tired of hand-coding music data for his games. He wrote a tool to visualize the Amiga’s memory and audio registers. He called it Ultimate Soundtracker.

He likely didn’t realize he had just invented a new musical language. The “Tracker” interface—vertical scrolling, hexadecimal numbers, and sample-based instruments—would dominate the European computer scene for the next decade and birth the electronic music genres of Jungle, Drum & Bass, and Breakcore.

The Logic of the Tracker

Traditional music notation moves horizontally, left to right. Trackers move vertically, top to bottom. A “Module” (MOD file) consists of:

  1. Samples: Raw PCM audio data (kick drum, bass wave, vocal snippet).
  2. Patterns: A spreadsheet-like grid of notes.
  3. Order List: The sequence in which to play the patterns.

The Grid

A pattern typically has 64 rows and 4 columns (tracks). Each cell contains: Note | Instrument | Effect | Parameter

Example: C-3 01 C 20

  • C-3: Play Note C in the 3rd Octave.
  • 01: Use Instrument #1 (e.g., Bass Drum).
  • C: Command ‘C’ is “Set Volume”.
  • 20: Set volume to hex 20 (32 decimal, or 50%).

This direct control over the hardware registers meant that “Tracker Modules” were incredibly compact. A 4-minute song could fit in 100KB because it reused the same small samples hundreds of times.

The Amiga Advantage

Trackers were born on the Amiga because of Paula, the audio chip. Paula had 4 hardware channels. The Tracker interface was a direct visual map of the hardware.

  • Track 1 -> Paula Channel 0 (Left)
  • Track 2 -> Paula Channel 1 (Right)
  • Track 3 -> Paula Channel 2 (Right)
  • Track 4 -> Paula Channel 3 (Left)

This hardware limitation forced creativity. Composers couldn’t just layer 20 instruments. If you wanted a Hi-Hat and a Snare to play at the same time, you had to sacrifice a melody channel. This led to the technique of Arpeggios (Effect 00x): rapidly cycling between 3 notes on a single channel to simulate a chord. This “bubbly” chord sound became the signature of the Demoscene.

Evolution of the Scene

Ultimate Soundtracker was buggy and commercial. The scene quickly hacked it to create NoiseTracker, and eventually ProTracker, which became the industry standard.

The PC Catches Up: Scream Tracker & FastTracker

For years, PCs with simple AdLib cards couldn’t play MOD files. But with the advent of the Sound Blaster and faster CPUs (386/486), “Mixing Routines” became possible. Software like Scream Tracker 3 (S3M format) and FastTracker II (XM format) moved beyond 4 channels.

  • FastTracker II (1994): Allowed up to 32 channels, 16-bit samples, and volume envelopes. It mimicked the GUI of a DOS game and became the tool of choice for a generation of PC musicians.

The “Scrolly” Culture

Tracker music wasn’t just for listening; it was for watching. The “Demo” scene used these compact music files to soundtrack their visual productions. The music had to sync perfectly with the effects.

  • Sine Scrollers: Text moving in a wave pattern, often synced to the beat.
  • VU Meters: Visualizing the volume of the 4 channels in real-time.

Because the CPU had access to the music data (unlike a CD track), coders could make the graphics react to the music—flashing the screen on a bass drum hit or rotating a 3D object based on the melody pitch.

Modern Legacy

The Tracker interface is efficient. Once you learn the hex commands, you can input beats faster than on any piano roll.

  • Renoise: A modern, professional Digital Audio Workstation (DAW) based entirely on the tracker interface. Used by artists like Aphex Twin and Venetian Snares.
  • Polyend Tracker: A hardware synthesizer released in 2020 that puts the tracker interface into a physical box.
  • OpenMPT: Keeps the legacy formats (MOD, S3M, XM, IT) alive on modern Windows.

The “vertical timeline” remains the most precise way to sequence sample-based music, proving that Karsten Obarski’s 1987 invention was not just a utility, but a new instrument.


Technical Modules

Source & Further Reading

  • The Mod Archive: The world’s largest repository of tracker modules. External Link
  • “The Story of ProTracker” by Antiriad: A detailed documentary on the software that powered a generation.
  • “Tracker History Graphing”: A visual evolution of the file formats from 1987 to today.
  • Karsten Obarski Interview: The creator of Soundtracker looks back on the birth of the MOD.