RasterCore

MSX Standard

LAUNCH_YEAR: 1983

Japan's answer to the chaos. A standardized architecture supported by Sony, Panasonic, Yamaha, and others.

Historical_Context

In the early 80s, every computer was incompatible with every other. Microsoft and ASCII Corporation (Japan) tried to fix this with MSX (Machines with Software eXchangeability).

It was a standard, not a single machine. Any company could build an MSX. It used off-the-shelf parts: Z80 CPU, TI Video, and General Instruments Sound. It became massive in Japan, South America, and parts of Europe.

The MSX evolved into a graphics powerhouse. The MSX2 and TurboR models featured video chips that arguably surpassed the NES, hosting legendary series like *Metal Gear* and *Castlevania* before they were console hits.

Notable_Models

Tech_Specs

  • CPU Zilog Z80A @ 3.58 MHz
  • Graphics TMS9918 (MSX1) -> V9938 (MSX2)
  • Audio AY-3-8910 (PSG) + MSX-Music (FM)
  • OS MSX-BASIC + MSX-DOS

Key_Silicon

TMS9918 Video

Texas Instruments VDP. Used in ColecoVision and SG-1000 too.

Yamaha V9938 Video (MSX2)

Powerful blitter, 512 color palette, vertical interrupts.

SCC Konami Sound

Sound Custom Chip included in game cartridges for wavetable audio.

R800 CPU (TurboR)

A fast, pipelined Z80 compatible RISC-like CPU.