PC VGA & DOS
The "Wintel" juggernaut that evolved from a boring office machine into the ultimate gaming platform.
Historical_Context
The IBM PC (1981) was not built for fun. It was a serious machine for serious spreadsheets. However, the open architecture allowed for rapid evolution. The introduction of the VGA standard by IBM in 1987 with the PS/2 line changed everything. It provided a standard, colorful, analog display interface.
For years, the PC trailed the Amiga in smooth scrolling and audio. But the sheer brute force of Intel's clock speeds (doubling every 18 months per Moore's Law) eventually overcame the lack of custom chips. The arrival of the 486 and the "Local Bus" video cards allowed the CPU to throw pixels faster than dedicated chips could.
DOS provided a "close to the metal" environment where programmers could take over the entire machine, bypassing the OS to write directly to video memory and hardware ports. This era birthed the FPS genre (Wolfenstein, Doom) and the RTS genre (Dune II).
Notable_Models
IBM PC (5150)
1981The original. Created by a skunkworks team in Boca Raton. It legitimized the "Personal Computer" for business.
IBM PC AT (5170)
1984Advanced Technology. Introduced the 16-bit ISA bus (AT Bus) and the 286 processor. Defined the AT form factor used for 15 years.
Compaq Deskpro 386
1986The machine that broke IBM's dominance. The first 386 PC was made by a clone manufacturer, ushering in the 32-bit era.
Sound Blaster 16
1992The standard for PC Audio. 16-bit CD-quality sound and OPL3 synthesis. If you played Doom, you heard it on this.
Gravis Ultrasound
1992The Demoscener's choice. While Sound Blaster used FM, GUS used hardware mixing of samples (Wavetable).
AdLib Music Synthesizer Card
1987The card that brought music to PC gaming. Used a Yamaha OPL2 FM synthesis chip. Every Sound Blaster maintained AdLib compatibility.
Roland MT-32
1987The "gold standard" of PC game audio. LA (Linear Arithmetic) synthesis combined samples with subtractive synthesis. Sierra and LucasArts games sounded incredible on this.
Roland Sound Canvas SC-55
1991The General MIDI reference device. Defined how GM should sound. Sample-based synthesis with 317 instruments and 9 drum kits.
Hercules Graphics Card
1982Monochrome brilliance. High-resolution text and graphics on a single card. The business standard before VGA.
Tseng Labs ET4000
1989The SVGA king. Fastest DOS graphics card of its era. Every serious gamer had one before the Voodoo arrived.
Creative Sound Blaster AWE32
1994Wavetable wonder. Combined SB16 compatibility with EMU8000 synthesis. Could load custom SoundFonts.
Turtle Beach MultiSound
1992Audiophile's choice. Motorola DSP with professional-quality audio. Expensive but unmatched sound quality.
Tech_Specs
- CPU Intel x86 (8088 to Pentium)
- Graphics VGA (Mode 13h, Mode X), SVGA (VESA)
- Audio FM Synth (OPL), Wavetable (AWE32), PCM (SB16)
- OS MS-DOS (usually 5.0 or 6.22)
Key_Silicon
Controls timing (HSync, VSync) and memory refresh.
Controls memory planes. Crucial for "Mode X" tricks.
The sound of DOS music. 9 or 18 channels of pure FM.
Programmable Interval Timer. Used to cheat higher audio sample rates.