16-Bit Consoles
The console wars. Blast Processing vs Mode 7. Sega vs Nintendo.
Historical_Context
While computers were fighting over spreadsheets, the living room was a battlefield. The 16-bit era brought arcade-quality graphics home. It was defined by the rivalry between the Sega Genesis (Mega Drive) and the Super Nintendo (SNES).
Sega went for speed, using the Motorola 68000 (same as Amiga/Mac) to push fast sprites in Sonic. Nintendo went for special effects, using custom chips to rotate background layers (Mode 7) and simulate transparency.
This era also saw the rise of add-on chips inside cartridges. The SuperFX chip allowed the SNES to render 3D polygons in Star Fox, essentially putting a computer inside the game cart.
Notable_Models
Sega Mega Drive / Genesis
1988Genesis Does What Nintendon't. Used the 68000 to deliver fast arcade action.
Super Nintendo (SNES)
1990The 16-bit king. Slower CPU but massive custom chipset power.
Neo Geo AES
1990The Advanced Entertainment System. Literally arcade hardware in a home console. Games cost $200+.
TurboGrafx-16
1987The PC Engine. Tiny console, huge in Japan. 8-bit CPU with 16-bit graphics.
Atari Jaguar
1993Do the Math. Atari's last console. Marketed as 64-bit but was really multiple 32-bit chips. Awkward controller with a phone keypad.
Sega Saturn
1994The 2D powerhouse. Twin SH-2 CPUs made it incredibly powerful but notoriously difficult to program. Dominated in Japan, failed elsewhere.
Sony PlayStation
1994The industry changer. Born from a failed Nintendo partnership. Easy to develop for, aggressive marketing, and a massive library.
Nintendo 64
1996The cartridge gamble. Stuck with cartridges while competitors used CDs. Powerful hardware held back by tiny storage and complex architecture.
Nintendo Entertainment System / Famicom
1983The console that saved gaming. After the 1983 crash, Nintendo rebuilt the industry. Still has an active demoscene.
Sega Dreamcast
1998Ahead of its time. First console with built-in modem for online play. Killed by PS2 hype but beloved by indie developers.
Sega Mega Drive
1988Also known as Genesis. FM Sound (YM2612).
Super Nintendo
1990Sample-based sound (SPC700). Hardware transparency.
Tech_Specs
- Sega CPU Motorola 68000 @ 7.6 MHz
- SNES CPU Ricoh 5A22 (65c816) @ 3.58 MHz
- Colors Sega: 61 on screen. SNES: 256 on screen.
- Resolution Typically 256x224 or 320x224
Key_Silicon
Derived from Master System but turbo-charged. Fast tile scrolling.
Two chips (PPU1/PPU2). Supported Mode 7 (Affine Transforms) and Window Masking.
Sony-designed DSP. 8 channels of ADPCM samples. Sounded like an orchestra.
Yamaha FM synthesis. Gritty, metallic, energetic.