RasterCore

Nintendo 64

ID: NINTENDO-64
RELEASED 1996
PRICE
DISCONTINUED 2002
UNITS SOLD 32.9 Million

I/O PORTS

Controller PakExpansion Pak4 Controller Ports

System Analysis

The cartridge gamble. Stuck with cartridges while competitors used CDs. Powerful hardware held back by tiny storage and complex architecture.

Processor

93.75 MHz
NEC VR4300

64-bit MIPS CPU. Most games ran in 32-bit mode anyway.

Audio Subsystem

Software defined (100+ possible)
Reality Coprocessor

Part of main processor. Flexible but taxing.

Memory

Rambus RDRAM
4 MB RDRAM

Expandable to 8 MB (Expansion Pak)

Storage

64 MB max
Cartridge

Graphics Architecture

Reality Coprocessor (RCP)
Palette: 16.7 Million
  • 256x224 to 640x480
Hardware Tricks
  • Texture filtering
  • Z-buffering
  • Anti-aliasing

Did You Know?

  • ? GoldenEye 007 defined console FPS multiplayer.
  • ? The Expansion Pak was required for some games like Donkey Kong 64.
  • ? Cartridges meant no load times but limited storage forced compromises.